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I swear it to you, some of my "modded" modules that I run TweakMB on, opens up great, almost nothing is greyed out, unless I changed it, and TweakMB doesnt understand the change, such as escape rate, I think? I set it to -1, because the game adds 1 to the number in the file, and that is the chance, and to test run my game thru I need to capture all Lords fast, TweakMB doesnt see that -1 as correct and it is greyed out, I assume that is the reason anyhow. BUT, as I stated above, it doesnt happen anymore now that you have updated your TweakMB, BUT when you went on your vacation, rememeber, during the middle of the week I think it was? Well A new Version of Warband came out, and everytime I updated the module, Native especially, almost EVERYTHING went straight back to what it was BEFORE I changed everything. So NOW when I make changes, I always save them, then re-load that mod just to make sure.